Glassmorphism
& Depth
The frosted glass UI is defined by its background — without gradient orbs, there's nothing to blur over.
Hover the cards below to see the 3D tilt effect.
Blur Layer
backdrop-filter: blur() + saturate() creates the frosted effect. Works on any content behind the element.
20pxBlur Radius
Layered Shadows
Multiple box-shadow values create depth hierarchy — near shadows for contact, far shadows for float.
3×Shadow Layers
Inner Glow
A 1px inset box-shadow on the top edge simulates light catching the glass rim.
0.08Opacity Highlight
Noise Texture
SVG grain overlay adds organic feel and prevents the "too digital" sterility of pure glass.
3%Grain Opacity